Cornelia main page figaro eblan tycoon solheim deist
cornelia
archadia the temples

LEADER: Prime Minister Fatima van Houtenimage
Cornelia has always been a nation concerned with the acquisition of knowledge. A republic since its founding, the Prime Minister along with the House of Sages forms the government. Cornelia is famous, and sometimes infamous, for its policy of staunch neutrality. This has helped create peacekeeping missions across Gaia, where Cornelian agents are able to assist without prejudice. Their fence-sitting, however, has often soured relations with its neighbors. The House of Sages is bitterly divided, with the majority calling for more isolationist policies and a growing number of dissidents calling for the opening of its borders.
GOVERNANCE: Parliamentary republic
ATTITUDE TOWARDS MAGIC: Venerate
LEVEL OF TECHNOLOGY: Medium
GENERAL ENVIRONMENT: Taiga Highlands




Modeoheim

Located on the Ridorana Delta, the royal city of Tycoon is a testament to the majesty of magic. The city is a sight to behold — wide avenues and boulevards criss-cross the city with flower-crested bridges. The prominent Spire of Tellah, a symbol of the Tycoon royal family and its blood ties to magic, is at the city's heart. The residents of Tycoon are a holistic, peace-loving people. They are slow to adopt technological advances. Their needs are met in the same fashion as more advanced nations; however, they are more keen to seek avenues that make use of their penchant for magic and enchantment.


Narshe

While Costa del Sol is the crown of Solheim, Altissia is its most prominent jewel. Built high on the cliffside of the tallest island in Solheim, and with a beautiful lagoon to boot, Altissia is a city of contrasting ideals and lofty ideologies. However, beneath its gem-encrusted carnival mask, there lies an underbelly to Altissia that many have heard of, but few experience. Nobles and common folk alike take part in the Gentleman's Gambit, a gladiatorial-style arena where blood is spilled. The Gambit is so entrenched in Altissian life that it is common for disputes to be settled, oftentimes in secret, in the arena.


Balamb

A thriving city on one of the larger islands of Solheim, Zanarkand is well known for its extensive interest and support of Blitzball. A large portion of the city's traffic flow is made up of athletes that come from all over the world to train, compete, and try to be tapped by major league Blitzball recruiters. With the cheering crowds in the stands and lively competition in the sphere, underground gamblers and bookies make or take bets on events worldwide. Corruption, bribery, and blackmail are just the average price for fame. Due to its geographical location, Zanarkand has one of the largest and most decadent Blitzball stadiums in all of Gaia.


Esto Gaza

Kazham's history is unusually rocky for a settlement located in Solheim. Under the iron hand of Archadia, Kazham was a town that was transformed into a base of operations for its navy. It became a cutting-edge military installation with the latest technology, powerful machinery and specialized weaponry. When the Revolution happened and Archades retreated back to the homeland, Kazham was left with a population that didn't quite know what to do with themselves. And so, using the abandoned resources from Archades, the heads of Kazham decided to continue its former occupant's legacy of naval supremacy in the service of Solheim.


Icicle Inn

If one has a sensitive nose, this place might not be the first stop on their journey. With its odd smells, strange smoke, and eerie gas lighting, Daguerreo is a bustling steam-filled city that churns out every potion, poultice, perfume or poison imaginable. Ruled by two alchemy Houses, the two incredibly rich and powerful women known as the Countesses have demanded that all polite society choose a side. Their quest for the perfect elixir has crafted a tense rivalry among the two ateliers. With no end to their bitter feud in sight, the highest tiers of Daguerran guild society seems content with playing a grand game of duplicity and coercion.